GameSpy6 December 2006
GameSpy.com talks about S.T.A.L.K.E.R. presentation held in Kiev.
There aren't many games we'd literally travel to the other side of the planet to see. But when a game sits near the top of our annual "Most Wanted" list for a few years and then goes underground -- well, we couldn't pass up the chance to play S.T.A.L.K.E.R.: Shadow of Chernobyl
Bbc.co.uk5 December 2006
David Thair writes about his trip to Chernobyl and impressions of the game hands-on during the press-event in Kiev.
“The 30km forbidden wasteland of field, forest, abandoned residential buildings and otherworldly industrial facilities must be an ever-present source of fascination and myth.”
Gamespot5 December 2006
Gamespot impressions of the recent game hands-on experience in Kiev.
“Using admin tools to show off the A-Life simulation system, Bolshakov set up a level close to the border and populated it with a group of stalkers. In the short term, they seemed interested in finding artefacts to sell, but in the long term, these characters displayed real-life human needs.”
“Non-playable characters automatically communicated with each other, rested, ate food, and showed basic survival needs by killing nearby enemies. In this case, enemies are the monsters that have mutated thanks to the second explosion, but stalkers also have to contend with the army that patrols the area.”
Yahoo! Games5 December 2006
Yahoo! Games previews S.T.A.L.K.E.R.: Shadow of Chernobyl.
“Visually, the focus is on realism. Locations are modeled after real life environments and the resemblance is uncannily spot-on. From the iconic Reactor #4 at the Chernobyl power plant to the decaying, abandoned city of Pripyat, what's rendered on screen looks as if it could be lifted from someone's scrapbook.”
GamesRadar5 December 2006
Adam Pavlacka of GamesRadar writes a series of features following the trip to Chernobyl and playing the game at the recent press event in Kiev.
“Seeing the same scene within the game engine is like looking at a photo. Every last detail has been rendered, right down to the rings at the top of the exhaust tower. Though the virtual representation is accompanied by gunfire and chaos, it still holds the same imposing presence.”
STALKER Day 1 - Real
STALKER Day 2 - A-Life System
STALKER Day 3 - Combat System
STALKER Day 4 - Factions and Monsters
STALKER Day 5 - Multiplayer