After-release Q&A

19 June 2007

A post-release interview (in 2 parts) with Anton Bolshakov is up on Read on.

Part 1
Part 2

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Oleg Yavorsky for

18 May 2007

Read Oleg Yavorsky's interview to

"Frankly, after several delay announcements and the growing scepticism of players and press it was quite tough morally for the team to keep moving forward. But all in all we made it."

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Times about S.T.A.L.K.E.R.

21 April 2007

Jules Evans of the internationally recognized London Times interviewed Oleg Yavorsky on S.T.A.L.K.E.R.: Shadow of Chernobyl. The results of the international conference call can be read in the Thursday issue of the newspaper.

Additionally, The Times posted a brief review and their mark of the game.

"..They are now playing S.T.A.L.K.E.R., a new home-grown game that has taken the global market by storm, racing straight to the top of the PC charts in Britain and the United States when it was released last month"

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A review on

20 April 2007

Read another game review coming from

"Overall the game is gorgeous, in a radiation-poisoned, mutated way and it is one of the most immersive games that can compete in not just a shooting experience, but horror also."

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More on s.t.a.l.k.i.n.g.

20 April 2007

A Q&A with Oleg Yavorsky dedicated to analysis of S.T.A.L.K.E.R.'s development and results has just been posted on Gamasutra

"S.T.A.L.K.E.R. is very much GSC’s baby; from initial ideas to the relocation and reconceptualising of a plot, concerning a mysterious Zone depopulated of human life by an unexplained disaster and full of invisible, lethal anomalies, to Chernobyl."

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